Display Name = "Ilias Temple"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1399, 0, 1, 2])
      TransferPlayer([0, 288, 25, 30, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1399, 0, 2, 1])
      TransferPlayer([0, 753, 25, 30, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1399, 0, 1, 2])
      TransferPlayer([0, 288, 25, 30, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1399, 0, 2, 1])
      TransferPlayer([0, 753, 25, 30, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 1399, 0, 1, 2])
      TransferPlayer([0, 288, 25, 30, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1399, 0, 2, 1])
      TransferPlayer([0, 753, 25, 30, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1143, 0, 17, 0])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 414, 19, 1, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 19, 1, 8, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([1, 1143, 0, 17, 0])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 414, 19, 1, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 19, 1, 8, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1143, 0, 17, 0])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 414, 19, 1, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 186, 19, 1, 8, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 296, 354, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 296, 354, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 296, 354, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1143, 0, 17, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>"])
      ShowText(["The Ilias Temple is off-limits."])
      ShowText(["The inside is heavily corrupted by chaos and is dangerous."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>"])
      ShowText(["If you're looking to change jobs, the High Priestess is at the village chief's house."])
      ShowText(["So please turn back."])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
        ShowText(["\\n<Lucifina>"])
        ShowText(["Are you trying to obstruct our path?"])
        ShowText(["It seems you don't value your life..."])
        ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
        ShowText(["\\n<Marcellus>"])
        ShowText(["I will carve a path with my sword..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>"])
        ShowText(["Hieee!?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Wait, wait a minute!"])
        ShowText(["You don't have any business at the Ilias Temple, do you?!"])
        ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
        ShowText(["\\n<Lucifina>"])
        ShowText(["That's true..."])
        ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
        ShowText(["\\n<Marcellus>"])
        ShowText(["That's right..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Why do you always try to solve everything with force?"])
        ShowText(["What happened to common sense?"])
        ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
        ShowText(["\\n<Marcellus>"])
        ShowText(["I left it in chaos."])
        ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
        ShowText(["\\n<Lucifina>"])
        ShowText(["It never existed."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["For now, I have no business at the Ilias Temple."])
      ShowText(["There's no reason to step in and cause a commotion――"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 18, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>"])
      ShowText(["The Ilias Temple is off-limits."])
      ShowText(["The inside is heavily corrupted by chaos and is dangerous."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I am the Goddess Ilias."])
      ShowText(["Let me pass through here……"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>"])
      ShowText(["This is the Goddess Ilias!"])
      ShowText(["Please, go on through!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["You're quite obedient in clearing the way."])
      ShowText(["Normally, would you believe this is the Goddess Ilias?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["This, you say……"])
      ShowText(["Isn't that a bit too rude towards a Goddess?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>"])
      ShowText(["Actually, a small Goddess Ilias appeared in my dreams before."])
      ShowText(["When you come here, you should follow her instructions……"])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["In my previous adventure, no one believed she was a Goddess……"])
      ShowText(["This time, I've done my homework perfectly."])
      ShowTextAttributes(["micaela_fc3", 0, 0, 2])
      ShowText(["\\n<Micaela>"])
      ShowText(["You stood in the dreams of the villagers one by one."])
      ShowText(["You're still as diligent as ever……"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Anyway, let's enter the temple."])
      ShowText(["I'll meet Reaper in the underworld and have him fix the pocket monster castle!"])
      ControlVariables([1143, 1143, 0, 0, 19])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>"])
    ShowText(["Please, go on through!"])
    ShowText(["If you're looking to change jobs, the High Priestess is at the village chief's house."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    CallCommonEvent([278])
    ConditionalBranch([1, 1399, 0, 0, 0])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>"])
      ShowText(["The temple has been corrupted and has lost its dwelling……"])
      ShowText(["I am living day by day here."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1399, 0, 1, 0])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>"])
      ShowText(["As you know, the temple has been corrupted."])
      ShowText(["However, I want to somehow restore it."])
      ShowTextAttributes(["Actor4", 6, 0, 2])
      ShowText(["\\n<Ryoma>"])
      ShowText(["Please, Goddess Ilias, would you send a message yourself?"])
      ShowText(["If people gather, we can gradually restore it."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It can't be helped…… I will just send a message."])
        ShowText(["The followers scattered across the world……"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Believers scattered across the world..."])
        ShowText(["I am Ilias, and I am speaking to your hearts now."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Return to the temple and begin the restoration."])
        ShowText(["You must not let the flame of faith die out..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It can't be helped…… I will just send a message."])
        ShowText(["The followers scattered across the world……"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Believers scattered across the world..."])
        ShowText(["I am Ilias, and I am speaking to your hearts now."])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Return to the temple and begin the restoration."])
        ShowText(["You must not let the flame of faith die out..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It can't be helped…… I will just send a message."])
        ShowText(["The followers scattered across the world……"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Believers scattered across the world..."])
        ShowText(["I am Ilias, and I am speaking to your hearts now."])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Return to the temple and begin the restoration."])
        ShowText(["You must not let the flame of faith die out..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ilias's message has reached believers all over the world!"])
      ShowText(["And those who served in the temple will gather once again――"])
      FadeoutScreen([])
      Wait([60])
      ControlVariables([1399, 1399, 0, 0, 2])
      TransferPlayer([0, 753, 25, 30, 8, 0])
      FadeinScreen([])
      Script(["gain_medal(206)"])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, people have returned, but..."])
        ShowText(["It seems it will still take a while until restoration is complete."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, people have returned, but..."])
        ShowText(["It seems it will still take a while until restoration is complete."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Well, people have returned, but..."])
        ShowText(["It seems it will still take a while until restoration is complete."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["But, we have taken the first step."])
      ShowText(["Let's leave the rest to everyone!"])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Now, I have a feeling that I will receive a reward."])
        ShowText(["Don't forget to speak to the High Priest."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Now, I have a feeling that I will receive a reward."])
        ShowText(["Don't forget to speak to the High Priest."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Now, I have a feeling that I will receive a reward."])
        ShowText(["Don't forget to speak to the High Priest."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1312, 0, 2, 2])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Truly, a greedy Goddess..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Truly, a greedy Goddess..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["Truly, a greedy Goddess..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1312, 0, 3, 1])
        ConditionalBranch([0, 1684, 0])
          ShowTextAttributes(["alice0_fc2", 0, 0, 2])
          ShowText(["\\n<Alipheese>"])
          ShowText(["As usual, a greedy one..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1685, 0])
          ShowTextAttributes(["alice0_fc1", 0, 0, 2])
          ShowText(["\\n<Alipheese>"])
          ShowText(["As usual, a greedy one..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1686, 0])
          ShowTextAttributes(["alice0_fc1", 1, 0, 2])
          ShowText(["\\n<Chaos Alipheese>"])
          ShowText(["As usual, a greedy one..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([921, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
